Emotional learning with Reacting to the Past

Last semester I ran an entire class organized around three Reacting to the Past (RTP) games.  For those of who unfamiliar with RTP, it’s a curriculum that introduces students to major ideas and texts through a highly detailed, intense role-playing format to replicate the historical contexts in which these ideas acquired significance. These games are interdisciplinary, […]

Designing a Digital Humanities course

This is the first time I’ve designed a DH course (though far from the first course I’ve designed, of course).   It wasn’t an easy process, and the product is necessarily idiosyncratic, but, writing the afternoon before the class’s first meeting, I’m pretty excited. I started by thinking about what I wanted students to come away […]